誰說了算-語音導覽
00:00 / 04:53

誰說了算


IT'S ONE'S CALL

慈芳集體展區

Exhibition area of collaborative work


2020

黑板、塑膠透明人台、嬰兒車、布條、藥丸、透明湯鍋、棧板桌車、各式木椅、留言本、列印紙張
black board, palstic mannequin, baby carriage, cloth, pills, pot, table, wood chair, memo book, printout papers.

這是一個真實情境變成的遊戲。第一關:從嬰兒車壓到腳的設定開始,邀請每個人用不同的脈絡經驗,來玩遊戲拼出你以為的事實。第二關:對照當事人炎清的正解『有一天,在電梯遇到一個媽媽,他有意沒意把娃娃車的輪子壓在我腳上。事情就爆發了。我想他看我沒結婚沒小孩所以壓我的腳。』如果你覺得有沒有被壓到腳,想像被看不起,是當事人的妄想,請你餵透明人吃藥丸,代表症狀說明一切吃藥就好。如果你在意炎清和其他人怎麼理解並溝通同一件事,請你用布條綁住透明人的手代表願意行動找方法。第三關:寫下你在遊戲中的體會。我們也分享慈芳關懷中心當時的選擇,我們正視炎清說的事實與心情,陪炎清為自己負責親自去溝通,而不是在生活裡捕捉各種被輕看的想法,別人用病、自己用傷,輕易把「人」打包起來。這個展區可以是個遊戲,也可以是我們的社會。

This interactive installation turns an actual event happening to Yan-chin into a three-level game. The game begins with a brief setting description: Yan-Chin got his foot ran over by a baby doll stroller. To progress through the first level, gamers are encouraged to figure out what the possible scenario is based on their own experience of similar events. Gamers would not know Yan-chin’s perspective on what happened until the second level. For Yan-chin, the whole event revolved around his encounter with one woman carrying a stroller one day. When both of them were getting on the elevator together, this woman seemed unconcerned about letting wheels of the stroller go over Yan-chin’s foot. Yan-chin perceived this deed as her contempt for him being a single man without kids. The mission in the second level would require gamers to choose how to help Yan-chin deal with this situation between two different ways. If gamers think that Yan-chin’s reaction is resulted from persecutory delusion that can be solved with medication, they can feed pills to the transparent torso. If gamers concern about why people perceive the same thing differently and about how to make communication possible under this condition, they can tie a strip of cloth on the torso’s wrist to express the willingness to take action and to solve current problems. Then, game activities would culminate in the third level. Gamers would write down their reflection on the process of the game and learn about how members of Chi-Fang Care Centre respond to Yan-chin. What Chi-Fang puts in priority is more about understanding Yan-chin’s feelings and taking action with him to solve problems than setting up an arbitrary dichotomy on him, either a patient with symptoms or a victim being degraded. The game provides a space for gamers to immerse themselves in a miniature of society.

藝術家介紹

慈芳關懷中心是一個由精神障礙者和社區工作者組成的社群,我們相信成熟的關係與彼此面對承擔是相輔相成。自2011年起舉辦第一屆的社會瘋印藝文展,我們最美的藝術品是精神障礙者可以出現在台灣公共空間分享自身的生命故事或價值觀。我們選擇打破精障者用「我有病」,躲在我不能的自我污名;也鼓勵社會大眾不停在疾病的衛教知識包容我們有病就好,願意面對害怕不知道的事,往前跨出去摸到眼前的人,各有各的處境脈絡與樣貌。 -By 慈芳關懷中心

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